Senior Game Developer

Building scalable game systems, interactive experiences and polished gameplay with Unity & C#. 8+ years experience in mobile, PC, VR, and AR.

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CORE TECH:
UnityUnrealC#C++MobilePCWebGLVRAR

PROFESSIONAL EXPERIENCE

8+ Years

with Unity & C#

PROFESSIONAL EXPERIENCE

1+ Year

with Unreal & C++/Blueprints

ROLE

Senior

Generalist Experience

Projects

Here are some of the main projects I've worked on, showcasing my experience in game development across various platforms.

Sportia cover art for the arcade football and parkour experience
PC

Sportia

Sportia is a competitive arcade multi-sport game built for quick matches, bold plays, and over-the-top specials.

Role: Unreal Developer
UnrealC++BlueprintsPC3D
Rumble Kong League gameplay preview for the mobile basketball game
Mobile

Rumble Kong League

A 3x3 high-adrenaline basketball game with competitive rewards and a strong live-service loop.

Role: Unity Developer
UnityC#Mobile3D
Mundo SBT mobile MMO gameplay with house interior and island interactions
Mobile

Mundo SBT

A mobile MMO and life-simulation game themed around the SBT brand, with online social interaction and house customization.

Role: Unity Developer
UnityC#Mobile3D
The Batman Experience VR game scene with cinematic puzzle stages
VR Experience

The Batman - VR Experience

An Oculus Quest VR experience based on The Batman (2022), with puzzle stages and a cinematic flow.

Role: Unity Developer
UnityC#VR3D
CASE IH virtual training simulation for assembly line learning in a VR environment
Virtual Training

CASE IH - Virtual Training

A virtual assembly line training experience designed for CNH's agricultural equipment production lines.

Role: Unity Developer
UnityC#VR3D
Road Star racing game with custom tracks and music-themed minigames
Mobile

Road Star

A 3D mobile racing game with slot-car mechanics based on the famous Brazilian rock band Mamonas Assassinas.

Role: Unity Developer
UnityC#Mobile3D
Heroes of Pandemic educational mini-game project about COVID prevention
Mobile / Web

Heroes of Pandemic

A playful educational game about COVID-19 prevention, following Brazilian Ministry of Health guidelines.

Role: Unity Developer
UnityC#JavaScriptWeb GL
Senninha AR interactive educational experience in mobile augmented reality
AR Experience

Senninha AR

An augmented reality experience based on the children's book 'Senninha - In the World of Enchanted Words'.

Role: Unity Developer
UnityC#MobileAR
Bounce 'n' Light 2D arcade puzzle cover and gameplay concept
Mobile

Bounce 'n' Light

A 2D arcade-puzzle game that combines table hockey and mini-golf mechanics in a compact, replayable experience.

Role: Solo Developer
UnityC#Mobile2D
C.A.R.L.A educational 3D game with a blind protagonist and imaginative world changes
PC

C.A.R.L.A

A third-person educational game about a blind girl helping her father find lost letters through imagination and exploration.

Role: Unity Developer
UnityC#PC3D
Alpha Core team FPS with AI bots and a procedural maze environment
PC

Alpha Core

A team-based deathmatch FPS with relic capture gameplay and procedural maze generation.

Role: Solo Developer
UnityC#PC3D
Meowch! game jam prototype with cat movement and interactive scenario elements
Web

Meowch!

A game created for the first 'FarmandoXP' game jam, built around playful cat mechanics and scenario interactions.

Role: Gameplay Programmer
UnityC#Web GL3D
Career Trajectory

Work Experience

Game Developer

Hermit Crab Game StudioRemote
jul 2024 — Present

I had the opportunity to contribute to the development of Rumble Kong League, a basketball-themed mobile game, where I was primarily responsible for its meta-game systems. I worked on features such as the campaign mode, player experience and leveling system, and reward systems. I also contributed to the development of Sportia, a game currently being developed in Unreal Engine, initially targeting PC.

Collaborated with a cross-functional team to ensure smooth integration of new features and maintain high-quality code standards.
Worked with Google App Script, PlayFab and Azure Functions to implement backend services
Had my first professional experience with Unreal Engine, contributing to the development of Sportia and learning C++ and Blueprints.
UnityUnrealC#C++MobilePCPlayFabAzure FunctionsGoogle App Script

Tech Lead / Unity Developer

Luby SoftwareRemote
may 2023 — jan 2025

I was responsible for leading a team of five developers, conducting code reviews, and participating in scope definition and client alignment meetings. I was also directly involved in the development of virtual reality and augmented reality applications, as well as educational games for mobile and web platforms.

Led a team of 5 developers, establishing coding standards and conducting regular code reviews to ensure high-quality deliverables.
Developed and optimized multiple VR/AR applications, focusing on performance, user experience, and cross-platform compatibility.
Collaborated with clients to define project scope, technical requirements, and deliverables, ensuring alignment with business objectives.
UnityC#iOS / AndroidWebGLOculus SDKAR FoundationAgile MethodologiesLeadership

Game Developer

LIGA FacensSorocaba - São Paulo, Brazil
may 2018 — may 2023

My first professional experience was at LIGA, where I worked on a wide variety of projects, ranging from mobile games and AR/VR experiences to educational web applications. I gained hands-on experience throughout the entire development lifecycle, from prototyping to release. Working across multiple projects simultaneously also strengthened my productivity and time-management skills. I learned to deliver projects within tight deadlines while maintaining clean, well-structured code and a solid project architecture.

Worked on a wide variety of projects, most of them as the only programmer.
Developed and maintained multiple mobile and VR/AR projects, including gameplay systems, UI, and performance optimizations.
Gained experience in project management, version control, and agile development methodologies.
UnityC#OpenXR / Oculus SDKVuforiaURPAddressablesWebGLFirebase

Hey There!

I'm João Fortunato, a game developer with over 8 years of experience using Unity to build engaging and immersive experiences. I've worked on virtual training simulations, problem-solving applications, and casual games across multiple platforms, including mobile, PC, and VR (HTC Vive, Meta Quest).

I'm always eager to learn, embrace new challenges, and collaborate with fellow developers. I value constructive feedback and take pride in delivering high-quality work with meticulous attention to detail.

If you're looking for a passionate and skilled game developer, let's connect! I'd love to discuss how I can contribute to your project or team.

João Fortunato's portrait